![]() To put that into perspective, I've seen kids buy dead spiders from each other for a nickle. cartridges, and according to Atari's CEO, "nearly all of them came back." It got to a point where the world's children refused to take them for free. Of course, that just means seven or eight more times the FUN!Ītari manufactured five million E.T. Don't worry, practice and timing can make you a master of exiting a pit, and then you'll only fall back into the same one seven or eight times. If you miss it, he'll fall right back in and you have to start the floating process all over. NOW, you have a fraction of a second window to immediately stop making ET's head stretch. When you make it to the top of the pit, which if you started in 1983 should be about. This was the most satisfying part of the game since it looked like an invisible monster was trying to tear his head off. If there was no chunk of telephone in the pit, which was only the case in 97% of them, you could leave by stretching out ET's neck until he slowly, SLOWLY floated up. ![]() Once you were in a pit, that's when the fun began. trying to escape from scientists and jumping into pits to find parts of his telephone. The Atari 2600 had a game where General Custer raped Indians tied to cactuses, and THAT couldn't kill the system. ![]() ![]() This game was so bad it actually destroyed the life of the Atari 2600. ![]()
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